Updated Demo v0.4


Summary of highlights for those in a hurry

  • Changed to allow you to knock back restraint, bombs.
  • Made it clearer to distinguish advantages/penalties by difficulty.
  • Translation and other bug fixes and controls improvements.

Hello !
We're SnakeEagle who making games.

We're always listening to everyone who plays and gives us feedback. 
Our goal with this patch was to take that valuable feedback and evolve the game from a "nasty game full of malice" to a "fun game that's worth the challenge".

So we've made the differences between difficulty levels a little clearer,
We've improved the game so that you can overcome RNG with your own skill.
Of course, we've also made improvements to bugs, translation errors, and more.

Below is a breakdown of the changes.

Stage

- Adjusting the damage range of all monsters
- Adjusted the player hit range for all monsters
- Changed monster "bombs" to be able to be knocked back by attacking them.
- Added tutorials for transformations and effects
- Made some stage level design changes

Boss Battles

- Improved visibility of spike pattern on the floor of the Stage 1 boss
- Changed the restraint on the Stage 1 boss to be able to be attacked and knocked back.
- Stage 1 boss restraint now move more fluidly.
- Improved the damage effect of hitting Stage 1 boss support monsters to work correctly
- Adjusted Stage 1 boss support monster damage range
- Adjusted player hit range for Stage 1 boss support monsters
- Improved "Hearts" and "Willpower" to fall onto platforms during the platform phase of the Stage 1 boss
- Changed the restraint on the platform stage of the Stage 1 boss to be flying.

Other

- Full adjustment of advantage/penalty based on difficulty.
- Some improvements to the English translation.
- Changed the player character's English name from "Jonah" to "Yonah".
- Adjusted the player character's jump attack range.
- Changed the borders of character illustrations from white to character-specific colors.

Bugs

- Fixed a low chance bug that could cause the floor to pierce when moving around the map.
- Fixed a bug where a player's jump attack would not finish if they touched the floor during the attack.
- Fixed a bug where players would be able to move while still in mid-air if they hit the ground during an jump attack.
- Fixed a bug where pressing the Submit key repeatedly during game over would cause the scene to skip forward
- Fixed a bug where post-processing would not be applied correctly in the final phase of the Stage 1 boss

*If the update was successful, you should see v0.4 in the bottom right corner of the main screen.
If you don't see it, please uninstall and reinstall the game.

Feedback is always welcome!
Please stay tuned on [KILL THE WITCH]!

Files

KILL THE WITCH_Ver.Demo.zip 83 MB
49 days ago

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